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EchoFilter — class, package com.noteflight.standingwave3.filters
An EchoFilter implements a simple recirculating delay line in which the input is blended with a time-delayed copy of itself.
EchoFilter(source:com.noteflight.standingwave3.elements:IAudioSource, period:Number, wet:Number, decay:Number) — Constructor, class com.noteflight.standingwave3.filters.EchoFilter
Create a new EchoFilter.
elements — Property, class com.noteflight.standingwave3.performance.ListPerformance
The list of PerformableAudioSources within this Performance, sorted by onset.
end — Property, class com.noteflight.standingwave3.performance.PerformableAudioSource
The ending time frame offset for the audio in this source
endFrame — Property, class com.noteflight.standingwave3.sources.LoopSource
endTime — Property, class com.noteflight.standingwave3.modulation.BendModulation
endTime — Property, class com.noteflight.standingwave3.modulation.VibratoModulation
endTime — Property, class com.noteflight.standingwave3.performance.PerformableAudioSource
The ending time offset in seconds
endValue — Property, class com.noteflight.standingwave3.modulation.BendModulation
envelope(mp:com.noteflight.standingwave3.modulation:Mod, numFrames:Number, offset:Number) — method, class com.noteflight.standingwave3.elements.Sample
EnvelopeFilter — class, package com.noteflight.standingwave3.filters
EnvelopeFilter applies a so-called ADSR (attack/decay/sustain/release) amplitude envelope to its underlying source, to provide a shape to a sound source that typically has no amplitude envelope.
EnvelopeFilter(source:com.noteflight.standingwave3.elements:IAudioSource, attackTime:Number, decayTime:Number, sustain:Number, holdTime:Number, releaseTime:Number) — Constructor, class com.noteflight.standingwave3.filters.EnvelopeFilter
Create a new EnvelopeFilter.
_extractPosition — Property, class com.noteflight.standingwave3.generators.SoundGenerator
extractSound(soundObject:flash.media:Sound, position:Number, numFrames:Number) — method, class com.noteflight.standingwave3.elements.Sample
Extracts a native Flash Sound object into the sample memory.
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